using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("CardBurstRare")]
	public class CardBurstRare : Spell
	{
		public GameObject m_RenderPlane => method_3<GameObject>("m_RenderPlane");

		public GameObject m_RaysMask => method_3<GameObject>("m_RaysMask");

		public GameObject m_EdgeGlow => method_3<GameObject>("m_EdgeGlow");

		public string m_EdgeGlowBirthAnimation => method_4("m_EdgeGlowBirthAnimation");

		public string m_EdgeGlowDeathAnimation => method_4("m_EdgeGlowDeathAnimation");

		public CardBurstRare(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CardBurstRare(IntPtr address)
			: this(address, "CardBurstRare")
		{
		}

		public new void OnBirth(SpellStateType prevStateType)
		{
			method_8("OnBirth", prevStateType);
		}

		public new void OnDeath(SpellStateType prevStateType)
		{
			method_8("OnDeath", prevStateType);
		}
	}
}
